

The Hut is a favorite place for Snipers to sit in and pick off BLU players as they push the cart or come out of the front exit of their spawn. The lower level has a door facing the spawn with a large Ammo pack outside of it and a door facing the track to the left of the map. It is two-storied and has a veranda facing the BLU Spawn. Hut: The Hut is at the back to the right as BLU's leave their spawn.It is possible to crouch jump onto the Raised Track from the highest part of the cliff and Demomen can sticky jump all the way to the Tunnel from this position (and right onto the health pack that is just before the checkpoint, with some practice). There is also a large Health pack just behind the Cliff to the left. RED defenders can use The Cliff to hide behind with Pyro's, Sentry Guns or ÜberCharges. There is a "gap" in The Cliff where the cart runs through. Cliff: It's not really a cliff but from BLU's perspective the ground ramps up and then drops off to its original level so that it looks like a small cliff when viewed from the other side.Due to several close large ammo crates, aggressive RED Engineers can also quickly place a level 2 or 3 Sentry Gun near to the end of the track, close to BLU's spawn. BLU attackers can Crouch jump onto this track from the top of The Cliff. RED defenders, especially Demomen and Soldiers, can run along this track raining down explosives from above. Raised Track: This is a track that runs along the left of the map from BLU's perspective and runs all the way back to the tunnel and the checkpoint.It is also sheltered from the Hut by some rocks on The Cliff.

The door on the left faces to the right and thus is sheltered from any enemies on The Raised Track. Attackers can also stand behind these boxes and be generally unnoticed when the action is intense. This is effective with a Pyro or an ÜberCharge which can be saved and used when the attackers have used up theirs. The door on the right has stacked boxes just in front of it, which RED defenders can hide behind before the round starts. There is a double gate right behind the cart which can be seen from almost the whole area. BLU Spawn: The BLU Spawn has a resupply area and a corridor with 3 exits.It then takes a left to bring it closer to The Raised Track and another right, heading for The Tunnel. The cart starts outside the BLU Spawn and runs forward towards The Hut and through a "gap" in The Cliff. There is a long, relatively open area between the BLU Spawn and the first checkpoint. Time added if captured: 5 minutes and 30 seconds
